System Rules

This is a compilation of the game rules, as well as house rules. I will keep this as updated as possible.

Tests
Dice roles are how the game decisions are made, more info can be found below.
Tests

Fate Points
Fate is what sets the Explorers apart from an every day human. Allowing them, or you, to be more risky. The points can be used in a myriad of different ways, many are covered here.
Fate Points

Combat
Combat is a broad topic, with newly implemented house rules. Those rules, as well as possible actions can be found here.
Combat

Healing
With combat is is inevitable an explorer gets hurt, and needs healing. Whether that is natural healing over so many days, or healing by a partner the rules can be found here.
Healing

Equipment
Another inevitability is the topic of equipment, what does this Special Quality mean? or what is the difference between a poor weapon, and a best made weapon? Well all this information can be found here.
Equiptment

Starship
Starships are the major method of transportation for the Explorers, but what are their qualities? How Does combat work? What about warp travel? Bellow I will do my best to explain these features, and simplify much of the rule-books wording.
Starship

Creation
The universe is vast, it is impossible to include every situation, or every planet, or every star in the books we use. But, what is included is the information to create those systems. Below you will find information for both me, and you on the creation of Star systems, planets, and even colonies. All of which you are open to read and bring up in a game.
Creation

System Rules

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